#ifndef INCLUDED_FRONTENDSTATE_H
#define INCLUDED_FRONTENDSTATE_H

#include "GameState.h"

class FrontendState : public GameState
{
	public:
		FrontendState(GameContext& gc);
		virtual ~FrontendState();

		virtual void Load();
		virtual void Unload();
		virtual NextState Update(float deltaTime);
		virtual void Render();

	private:
		SGE_Font mFont;
		SGE_Sprite mBackground;
		SGE_Cursor mCursor;
		SGE_Button mStartButton;
		SGE_Button mStartButton2;
		SGE_Button mQuitButton;
};
#endif // #ifndef INCLUDED_FRONTEND_H